Project Overview
My team crafted STREET TYPER as part of a Experimental Game Studio course, where we iterated on the original idea of a typing competition game and explored ways to make such a game creative and engaging.
STREET TYPER is a homage to late-night fighting game sessions with friends and ‘80s ASCII-terminal graphics. The game combining fast-paced keyboard gameplay with the opportunity to learn and practice typing skill. Build devastating combos and compose powerful attack names to claim the title of gold-tongued champion in this two-player typing game.
My Contributions
I served as our team's Project Director and lead the creative direction for our game. My work included refining the styles of our game as well as outreach to get real players to try out our game.
While defining our creative goals and managing the team to achieve our objectives, I also contributed to ideating and creating animation work, concept art, and concept UI.
Play With Your Friends
Players can host a game by pressing Host (P1) in order to play with a friend, who joins their game by typing in the host IP address and pressing Client (P2). They can now battle against each other in the same typing match.
Create Combos from the Word Bank
Players type in a combination of adjectives and verbs (blue-colored attack "attributes" + white-colored word "attacks") from a shared word bank. The longer the attack, the more damage to the opponent, and the more difficult for the opponent to defend against.
Type Blocks to Defend from Attacks
After receiving an attack, players have a brief window to type in a block command and successfully defend against your onslaught, avoiding any harm. The block command varies in typing difficulty based on the attack received.
If the player is not successful in blocking, they will take some damage to their health. Once the opponent's blue health bar reaches 0, the player wins the battle.